![]() ![]() If you always wanted to play a faction of spider-mounted toadmen paladins wielding fire magic, Age of Wonders 4 makes it possible. You start out with one of 12 different tier 1 tomes of spells, but get access to 42 more tomes during the game. There is always magic, but you can choose between going for more conventionally strong troops supported with magic, up to building a faction where most of your troops are summoned magical beings. ![]() There are a lot of cosmetic options in there, but also a lot of options that impact gameplay. You can create a large number of different worlds, and combine that with an even larger number of different factions. The "unique selling proposition" of Age of Wonders 4 is the absolutely crazy amount of options you have to set up a game. ![]() If you want tactical battles to be at least equal in weight to strategy, this is probably the best Paradox game you can get. It combines the strategic 4X play with tactical battles in a way where both sides are about equal in complexity and fun. But I have seen both custom and scripted worlds, played at different difficulty levels, and have a good idea of all game mechanics. Of course I can't claim to have seen *everything* yet, as there are so many possible different combinations of options. I have played Age of Wonders 4 for 66 hours now, which I would say is enough to write a review. ![]()
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